Curses are perks that affect Captain Flinthook in a negative way.


There are many ways one can attain curses; be it bad luck at the Gamblinger an exchange at the Devil's Lodge, a Doomed Sanctuary or even an encounter with the Executioner. Either way, no good can come from curses; or can there?

List of Curses

Curse Name Description Effect
Curse of the lesser vigor! Gain more XP but slices off some of your Max HP! A pity! Lose 20% Max HP.
Curse of the hurtful hourglass! Gain more XP but slowly lose HP as time goes on. Shocking! (?) (Numbers Needed)
Curse of the uninvited! Gain more XP but lose HP whenever entering a room. Dastardly! Gain (?%) XP per run but lose 1 HP every time you enter a room, this includes back tracking. (number needed)
Curse of the draining battle! Gain more XP but lose HP the longer you stay in Battle Rooms. Worrying! (?) (Numbers Needed)
Curse of the pitiful pistol! Gain more XP but your Blasma pistol is weaker. Sad! Blasma Pistol does 15% less damage, rounded up.
(image needed) Curse of the blocked clock! Gain more XP but your slow motion meter becomes shorter. A Shame! Seems to shorten the duration of your Chronobuckle. (Numbers Needed)
Curse of the ruinous recovery! Gain more XP but any healing effects are reduced. The horror! Healing effects are reduced by 25%, rounded down (Healing apples = 7 Space meat = 18 Potions = 37 Tonics = 75)
Curse of the frail pirate! Gain more XP but get more damage with every enemy hit. Curses! Enemies now hit for 12 damage when one has a combo multiplier (?)(Haven't tried with numbers lower than 4, but have gone up to 40 with no differences, needs more testing)
Curse of the Executioner! Reduces you max HP by a small amount. Maddening! Reduces max HP by 30
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