The Perks in Flinthook are passive boosters that can be equipped at the start of a run and provide special bonuses. Perks can be obtained either by purchasing them from shops or from perk packs earned on a level up. Perks are separated into six categories: Eye, Blasma Pistol, Health, Luck, Move, and Star. Each category contains perks that enhance a certain aspect of your gameplay.
Any combination of perks can be equipped as long as you have enough perk points (PP) in your perk bar. Perks use up different amounts of PP. Additional PP can be obtained from the Black Market. Some perks have duplicates with stacking effects. For example, two "Know-How" perks will give you an XP boost of 20%.
These perks focus on your critical shots, experience points (XP) gain, and Sub-Weapon effectiveness.
Image
Name
Description
Effect
Sharpshooter
Get even better chances of hitting a critical blast!
Increases critical chance by 11%.
Bullseye
Get more chances of hitting a critical blast!
Increases critical chance by 5%.
Double Barrel
Augments the might of your critical blasts!
Increases critical damage by 100%.
Pepper Shot
Puts some gusto in your pistol and increases the power of your critical blasts!
Increases critical damage by 50%.
Locksmith
No door is locked to you!
Removes the need for keys to open locked doors.
Bullet-Time
Enemy shots are slowed down to a crawl!
Hostile bullet (including Grimstaff skulls) speed reduced by 50%.
Bullet-Time stacks additively - two Bull-Time will make enemy bullets hold in place.
Three Bull-Time makes enemy bullets move backwards from target.
Bomb Shell
Get more bang for your bomb!
Bombs do more damage. (Numbers Needed)
Bombs Away
Get EVEN MORE bang from your bomb!
Bombs do WAY more damage. (2 times your current damage or adds 40 damage numbers needed)
Spawnspin
You can now spawn more Spinning Skulls!
Spawns (X) more spinning skulls when using the Spinning skull sub-weapon. (Numbers Needed)
Spinstorm
You can now spawn EVEN MORE Spinning Skulls!
Spawns 3 more spinning skulls when using the Spinning skull sub-weapon.
Frozen
Frost Globe's freezing field now lasts twice as long!
Increases freeze effect of Frost Globe sub-weapon from (X) seconds to (2X) seconds. (Numbers Needed)
Cold Front
Frost Globe's freezing field lasts longer!
Increases freeze effect of Frost Globe sub-weapon. (Numbers Needed)
Fighting Bell
The Fighting Bell helmet's invincibility lasts longer!
Increases the duration of the Fighting Bell Helmet sub-weapon by (X)%. (Numbers Needed)
Raging Bell
The Fighting Bell helmet's invincibility lasts twice as long!
Increases the duration of the Fighting Bell Helmet sub-weapon by (X)%. (Numbers Needed)
Know-How
A bit of experience gives you an XP boost of 10%!
10% XP boost when run is over.
Savoir-Faire
You've seen some action, giving you an XP bonus of 25%!
25% XP boost when run is over.
Wisdom
A seasoned pirate, you get an XP bonus of 50%
50% XP boost when run is over.
Hard-won Wisdom
A harsh lesson! Grants you a XP bonus, but also lose HP as time goes on.
Grants +50% bonus XP but lost (X) health per (X) amount of time passed. (numbers needed)
Combo Luck
Critical blast chances match the number of your combo hits.
Critical chance goes up (%?) every (x) combo levels.
Double Combo
No time to lose! Your combo increases twice as fast!
Every hit counts as 2 points to combo level instead of 1.
Blasma Pistol Perks[ | ]
These perks focus on making you Blasma Pistol more effective.
Image
Name
Description
Effect
Doubleblast
Same pistol blasts, twice the size!
Doubles radius of Blasma Shots.
BlunderBlast
Fire a charged blast with slower speed but twice the damage by holding down (Fire button).
Holding the (Fire Button) will charge up a shot. Once the shot is fully charged, releasing the (Fire Button) will fire the shot. The shot more about half (?) as fast, but does double damage.
Payback
Your Blasma pistol is briefly more powerful after getting hit!
Your Blasma Pistol shots deal (X) more damage for (S) Seconds after getting hit. (Numbers Needed: Unknown if flat increase or % based.)
Fierceblaster
Your pistol blasts deal more damage!
Your Blasma Pistol shots deal 5 more damage, fire rate reduced by 40%.
Rat-a-Tat
Gain more firepower following a strong combo chain!
Player damage increases by 2 after a combo of 10.
Fading Gunslinger
Your pistol gains more firepower as your heath gets lower!
Damage is increased by (X) for every (H) points of health missing. (Numbers Needed: Unknown if flat increase or % based.)
Death's Door
Gain more firepower when your health gets lower.
Damage is increased by (X) for every (H) points of health missing. (Numbers Needed: Unknown if flat increase or % based.)
Fast Blast
Gives more speed to your trusty Blasma pistol!
Your Blasma Pistol shots move (X)% faster. (Numbers Needed: Unknown if flat increase or % based.)
Faster Blaster
Gives even more speed to your trusty Blasma pistol!
Your Blasma Pistol shots move (X)% faster. (Numbers Needed: Unknown if flat increase or % based.)
Long Shot
Adds a bit of range to your trusty Blasma pistol!
Increases the range of your Blasma Pistol by 6%. (Needs more testing.)
Looong Shot
Adds even more range to your Blasma pistol.
Increases the range of your Blasma Pistol by 12%. (Needs more testing.)
Bounceblast
Your pistol blasts become bouncing balls of hurt!
Your Blasma Pistol shots bounce off of obstacles. Also causes shots to arc when fired. When the bullet hits a wall its range is increased somewhat.
Midas' Blast
Your Blasma pistol gains more power as you gain more gold!
Damage is increased by 2 for every 500 gold coins you currently have. Caps out at +10 damage.
Boss Blaster
Gain more firepower against Pirate Bosses!
Your Blasma Pistol shots deal (X) damage to bosses. (Numbers Needed: Unknown if flat increase or % based.)
Comboblaster
Firepower gains speed as your combo hits gets higher!
Firepower augments by (%?) per (x) combo levels.
Reckless
More firepower... at a cost: you lose part of your health and your opponents get even tougher.
Firepower now does 15 damage points instead of 10. Health is reduced by (%? seems to be logarithmic, 200 becomes 150, 150 becomes 125. Needs more testing). Enemies gain (x) more hit points. (needs clarification)
Ricochet
Your pistol blasts can pinball off any surface!
Pistol blasts now bounce of any surface that can be walked on (except destructible objects). Bounces twice before bullet despawns regardless of range increases.
Small Time
Gain more firepower against smaller enemies!
Do 15 damage instead of 10 to smaller enemies (Birds, Flyaxe's, Fish guppy torpedo's and floating space pirates) (needs clarification)
Way of the Gun
More firepower... at a cost: you slowly lose HP as time goes on!
Do 12 damage instead of 10, lose 1 of health per 30 sec time.
Hailshot
Blow away scallywags with a spread of small blasts!
Pistol blasts now split into 3 shots instead of 1, each doing 5 damage instead of 10. Projectiles are smaller.
Range does not seem to be affected. Any damage boosts such as Rat-A-Tat or Midas' Blast apply to all 3 projectiles, tripling their effectiveness!
Hailshot adds two additional shots for each Hailshot perk beyond the first.
Health Perks[ | ]
These perks give you a boost to your survivability when raiding pirate ships.
Image
Name
Description
Effect
Hardy
Get tough! Become more resistant to enemy damage!
Damage taken from enemies is reduced by (X). (Numbers Needed: Unknown if flat decrease or % based.)
Scaly Seadog
Become more resistant to hazards!
Damage taken from hazards is reduced by 2. (More Testing Needed: Unknown if flat decrease or % based.)
Snack Attack
Get a delicious apple each time you board a ship!
When boarding a ship, you get a free apple that heals 10 health; Can be increased by other perks.
Snack Attack
Get a delicious apple each time you board a ship!
When boarding a ship, you get a free apple that heals 10 health; Can be increased by other perks.
Sub Way
Heal just a bit when using a sub weapon!
Every time a sub weapon is used, you are healed 2 HP.
Sawft
Enemy crews get SOFT and have much less health!
Non-boss enemy health reduced by (X)%. (Numbers Needed)
Boo-Boo Begone
Healing items get a bit more effective! Good news!
Healing items are 10% more effective.
Bandit's Bandages
Healing items get an extra kick! Nice!
Healing items are (X)% more effective. (Numbers Needed)
Vial O' Vitamin
Healing items just got a whole lot stronger! Whoa!
Healing items are 50% more effective.
Resistance
Protects against extreme conditions like acid and burning
Reduces (?) damage from room floor hazards (Acid pools, Burning floors, Poison cloud, etc.) by (X). (Numbers Needed: Unknown if flat decrease, % based, or immunity)
Bon Voyage
Gain more health after each beaten ship!
+5 to max HP after clearing a ship.
Pirate's Grit
Become invincible for a few seconds after receiving damage!
Increases the Invincibility time after getting hit by (S) seconds. (Numbers Needed)
Pirate's Pep
Arr! You're in high spirits by adding + 5 to your HP!
+5 HP.
Pirate's Zing
You got some extra kick by adding +10 to your HP!
+10 HP.
Pirate's Vigor
You're in rude health by adding +25 to your HP!
+25 HP.
Bulwark
You're already shielded when boarding a ship!
Gain 1 shield whenever you board a ship, to a maximum of 3. (Will grant a shield even if you already have one)
Shockproof
Nothing can electro-shock you!
Immunity to shocking debuff. (?) (When you can't shoot after being hit by the electro ball turrets: Does not prevent the damage from electro balls.)
Phoenix
Upon death, return with 20 health, once.
Extra life. When lost, revives you in the same room (?) with 20 HP. If stacked, heals +20 more for each Phoenix perk gotten so far.
Boomproof
Ennemy explosive damage is reduced by half!.
Protection against explosive, halve the damage taken.
Bloodlust
Your health rises with each fallen foe but you're more vulnerable to enemy attacks!
1 HP heal per enemy slain. Take 5 more damage from enemy attacks (does not include hazards like spikes and shocker bullets, but does include contact damage from shockers and wall beetles)
Brawny
Get tougher! Become even more resistant to enemy damage!
Enemies now do (x) less damage than before. (needs numbers)
Combo Bruiser
A high Combo chain makes you more resistant to enemy damage!
(x) combo level = (x) less damage taken. (needs numbers, appears to trigger from 20 combo onwards)
Luck Perks[ | ]
These perks influence your loot plundering capabilities and can effect the cost of items at Bazaars.
Image
Name
Description
Effect
Moody Prospector
Find more gold when you break stuff!
About 15% more gold per destructible object.
Midas' Loot
Find greater amounts of gold!
About 10% more gold from all sources.
Midas' Challenge
Find greater amounts of gold, but enemy ships are tougher! Not for the faint of heart!
Find (x) more gold in chests and destructible objects. Enemy ships now contain harder enemies (green variant?) (needs clarification)
Midas' Reward
You find more gold in every treasure chest found after a battle!
Find about 15% more gold in chests that appear as a result of clearing a battle. (Needs More Testing)
Pirate's Valor
Have a small chance to find an extra apple in chests.
You may find space meat in chests instead of apples.
Pirate's Wish
Increases your chance of finding relics! Every pirate's dream!
Increases droprate of relics from chests (numbers unknown).
Pirate's Deal
Get special deals in shops for you, the valiant pirate!
15% discount at all shops.
NOTE: discounts are not capped and prices can go into the negative, stores paying Flinthook for goods.
Corsair's Sale
Get special sales in every shop for you matey!
20% discount at all shops.
NOTE: discounts are not capped and prices can go into the negative, stores paying Flinthook for goods.
Subweaponeer
Increases your chances of finding subweapons.
You are more likely to find subweapons in destructible objects
Move Perks[ | ]
These perks affect how well Flinthook can move around aboard pirate ships.
Image
Name
Description
Effect
Springstep
Jump twice the height, a real delight!
Allows one to perform a double jump.
Dash
Press (assigned dash button) To dash when in mid-air.
Pressing "DASH" will cause you to roll forward, regardless if you're in the air or on the ground. Retain your current height when dashing in mid-air. Does not grant invincibility frames.
Featherfall
Fall slower, light as a feather
Fall at same speed as low gravity ship modifier.
Flinghook
Ahoy! Your mighty Quickhook reaches farther!
Fast Hook
Your Quickhook gets a bit more speed to it!
Fleet Hook
Your Quickhook gets even quicker!
Free Hook
Your Quickhook is free from your slow-motion Field!
Your Quickhook moves at normal speed while using the Chronobuckle.
Fleet Feet
Move swifter than ever before!
Appears to be ~10% faster movement speed
Fleet Feet
Move swifter than ever before!
Pogo Strike
You can now attack and bounce off an enemy when pressing down during a fall!
Landing on an enemy while holding (Down button) will damage them instead of the player.
Tick Tock
Extends your slow-motion gauge.
Increases your slow motion gauge by 1 second.
Tick Tock
Extends your slow-motion gauge.
Increases your slow motion gauge by 1.5 seconds.
Chronocrawl
Magnifies the intensity of your slow-motion field.
Slowdown
Increases the intensity of your slow-motion field.
Countdown
Fallen foes recharge your Chronobuckle!
Star Perks[ | ]
These are special perks that don't really fit into another category.
Image
Name
Description
Effect
Pirates Paw
Attracts Faraway gold and jewels right into your mitts!
One no longer needs to be as close to attract treasure pickups (frame distance?)
Bomb Dropper
Your Sidekick gives you a bomb after defeating a bunch of enemies!
Sidekick drops a bomb subweapon after defeating (x) number of enemies. (number needed)
Golden Quarter
Your Sidekick drops gold when your combo counter gets higher!
Sidekick drops (x) gold every (x) combo levels. (numbers needed)
Fallen Gold
Your Sidekick drops gold after you've beaten a group of enemies!
Sidekick drops (x) gold every (x) number of enemies defeated. (numbers needed)
Battle's ransom
Your Sidekick drops gold when you finish a Battle Room swiftly!
Sidekick drops (x) gold when Battle Room is finished in (x) time. (numbers needed)
Shell Crusher
Your Sidekick drops gold when you clear an enemy ship quickly!
Sidekick drops (x) gold upon finishing ship in (x) time. (numbers needed)
Wildfire
Your speed and fire rate is boosted after boarding a ship, then depleted.
Upon starting a level fire rate and speed are boosted (x) amount, then depleted after (x) amount of time. (numbers needed)
Risky Dice
Randomly obtain 5 PP worth of perks and maybe curses! Throwing the dice gives you more XP.
One inherits 5 perks or curses at random, gives (?%) more XP per run.
Danger Dice
Randomly obtain 10 PP worth of perks and maybe curses! Throwing the dice gives you more XP.
One inherits 10 perks or curses at random, gives (?%) more XP per run.
Perilous Dice
Randomly obtain 15 PP worth of perks and maybe curses! Throwing the dice gives you more XP.
One inherits 15 perks or curses at random, gives (?%) more XP per run.